> ## Documentation Index
> Fetch the complete documentation index at: https://badtimes.city/llms.txt
> Use this file to discover all available pages before exploring further.

# Drugs — Growing, Cooking, Selling

> Fields, labs, recipes and how product reaches the street.

## The chain

```text theme={null}
Field / chems  →  Lab  →  Product  →  Street
```

Fields are physical places in the city — you walk up to the plants and harvest. Labs are where you turn raw material into product. Neither is on the map.

## Product

| Drug    | Raw               | Product                        | How it's used                              |
| ------- | ----------------- | ------------------------------ | ------------------------------------------ |
| Cocaine | Coca leaf → paste | **Cocaine (1g)**               | Plate, cut lines, snort                    |
| Heroin  | Opium             | **Heroin Bag**                 | Spoon + syringe, smoke it, or tray + razor |
| Meth    | Chems only        | **Meth shard**                 | Glass pipe                                 |
| Weed    | Grown per strain  | **Grams** of that strain       | Roll, pack a bong, bag it up               |
| Lean    | Pharmacy syrups   | **Cup**                        | Pour a soda, add syrup, sip                |
| Pills   | —                 | Oxy, Percocet, Xanax, Tramadol | Pop from the bottle                        |

## Chemicals

Every recipe needs chemicals: muriatic acid, sodium hydroxide, pseudoephedrine, sulfur, ammonium nitrate, carbon and so on. They're sold on the **burner tablet market** under *Chemicals*, alongside the gear (plates, pipes, spoons, syringes, trays, cups, baggies) under *Paraphernalia*.

## Recipes

Labs ask you how much of each ingredient to use. There's a **right range** and a **perfect amount** — perfect gives a bonus batch. Too much or too little ruins the batch and starts a fire.

| Recipe            | Ingredients                                                                                                                          | Output                     |
| ----------------- | ------------------------------------------------------------------------------------------------------------------------------------ | -------------------------- |
| Cocaine Paste     | 8–12 coca (perfect 10), 1 muriatic acid, 1 sodium hydroxide                                                                          | 1 cocaine (2 perfect)      |
| Cut & Bag Cocaine | 1 cocaine, 1–3 powdered milk (perfect 2)                                                                                             | 3 × Cocaine 1g (5 perfect) |
| Cook Meth         | 8–14 pseudoephedrine (10), 3–6 red sulfur (5), 1–3 muriatic acid (2), 2–4 liquid sulfur (3), 1–3 ammonium nitrate (2), 3–6 water (5) | 5 meth (8 perfect)         |
| Cook Heroin       | 6–10 opium (8), 1 muriatic acid, 1 carbon                                                                                            | 2 heroin bags (3 perfect)  |

## Selling

* **Street sales** — walk up to civilians and offer. Some buy, some run, some call the police, some rob you.
* **Corner selling** — set up on a corner and let buyers come to you.
* **Hired dealers** — a **trap phone** lets you hire NPC dealers who move product for a cut. They can get arrested or robbed.
* **Turf** — territories are coming. Controlling a block will raise prices and lower police heat there.

<Warning>
  Suspicious activity at fields and labs has a chance of reaching NYPD dispatch. Bring a lookout.
</Warning>
